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Reputation System & Optional Ad Multipliers
Submitted by r0mancs
Telegram: @r0mancs
Reputation System: Rep score & tiers (Bronze→Elite), optional Monetag ad boosts with tier multipliers, Hall of Fame for elites, cosmetics only — no core gameplay pay-to-win.
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TCN FEATURE CONTEST SUBMISSION
Feature: Reputation System (Player Trust & Status Layer + Monetization Integration)
1. Overview
The Reputation System introduces a lightweight social layer that rewards positive player behavior and consistent participation, while also integrating a tier-based ad reward multiplier system using Monetag (https://monetag.com/). Their CPM is strong; a publisher may earn on the order of $4,000 with ~1M impressions (varies by audience country).
Each player has a visible Reputation Score that reflects contribution and engagement. Higher reputation unlocks increased rewards from optional ad interactions—a strong incentive loop without forcing monetization.
For Elite Reputation Operators: honor them with a Hall of Fame listing and links to their socials (e.g. X or Telegram). That helps them grow audience from TCN projects—mutual benefit between the project and elite players.
2. Problem Statement
Currently, players have limited ways to:
• Express status and identity
• Be rewarded for consistent positive behavior
• Benefit more from optional monetization (ads)
Ad systems often feel flat and not engaging.
This feature addresses:
• Low retention
• Weak social identity
• Low ad engagement efficiency
3. Core Mechanics
3.1 Reputation Score
Each player has a Reputation Score (Rep). Starts at 0 and increases through gameplay actions.
3.2 How to Earn Reputation
Players gain Rep from:
• Completing daily/weekly tasks
• Participating in squad activities (future-proofed)
• Winning battles
• Activity consistency (login streaks)
4. Reputation Tiers
• Bronze (0–100)
• Silver (101–300)
• Gold (301–700)
• Elite (700+)
Each tier provides status + monetization benefits.
5. Monetag Integration (Key Differentiator)
5.1 Concept
Players can optionally watch ads (via Monetag) to boost rewards. Higher reputation tiers receive better reward multipliers per ad interaction.
This creates a system where:
• Active players earn more value
• Ads feel rewarding, not forced
• Monetization aligns with engagement
5.2 Reward Multiplier by Tier (example)
• Bronze → ×1.0 reward
• Silver → ×1.2 reward
• Gold → ×1.5 reward
• Elite → ×2.0 reward
Applies to: task rewards, bonus claims, event rewards.
5.3 Ad Interaction Flow
1. Player completes a task
2. Player chooses "Boost Reward"
3. Watches ad (Monetag)
4. Reward is multiplied based on Reputation Tier
Optional limits: daily ad cap (e.g. 5–10 ads/day), cooldown between ads.
5.4 Why This Works
• Increases ad conversion rate
• Encourages grinding + retention
• Rewards loyal players more
• Keeps the system fair (no pay-to-win on core progression)
6. Rewards (Non-Breaking)
Reputation does NOT affect core gameplay balance.
Rewards include:
• Profile badges
• Nameplate styles
• Cosmetic identity
• Increased optional ad-based rewards
7. UI/UX Integration
• Reputation on player profile
• Tier badge in leaderboards, squad UI, matchmaking preview
• Ad boost button copy e.g. "Watch Ad to Boost Reward (×1.5)" with clear tier multiplier
8. Why This Fits the Roadmap
Aligned after Squads (social meaning) and Marketplace (reward value). Does not interfere with core gameplay or economy balance (boosts are optional).
9. Technical Feasibility
• Simple backend tracking (Reputation Score)
• Rule-based multiplier system
• Monetag SDK integration (standard path)
• No complex AI or heavy systems
• Low-to-moderate development effort
10. Expansion Potential
• Special ads with higher multipliers
• Reputation-exclusive ad campaigns
• Squad-based shared boosts
• Seasonal reputation resets
11. Value to The Clean Network
Player benefits: strong identity, more rewards for actives, optional monetization feels rewarding.
Game benefits: higher retention (DAU + session time), improved ad revenue efficiency, healthier behavior loop.
12. Summary
The Reputation System with Monetag integration is a low-risk, high-impact feature that enhances social identity, improves retention, and boosts monetization without harming gameplay. It is simple, scalable, and aligned with The Clean Network roadmap.
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