THE CLEAN NETWORK: SQUAD SYSTEM GUIDE

Safehouse, squad economy, Turf War and operations management guide.

🦾 THE CLEAN NETWORK: SQUAD SYSTEM GUIDE

Lone wolves can only hunt in this city; to survive and dominate, you need a Squad. A Squad is not just a chat group; it is a 4-operator alliance managed with shared economy and strategy.

🏰 Safehouse: Your Operations Center

Your Squad Safehouse is your collective base. Four strategic pillars define your progress:

  • COMPUTER (Cyber Power) — Attack multiplier. Each level increases your $DIRTY earnings from raids (1.0x -> 2.0x+).
  • POWER (Generator) — Reduces energy refill time. It can drop from 1 hour to as low as 60 seconds.
  • VAULT — Stores stolen money and grants +1 energy slot for every 5M $DIRTY inside.
  • SQUAD HEART — Sets your team’s total energy capacity ceiling.

[!IMPORTANT] Upgrade Rule: Heart cannot be upgraded alone. To level up Squad Heart, Computer, Power and Vault must be higher than current Heart level.

💰 Squad Economy and Vault Rules

  • 5M Threshold (System Switch) — Your vault must hold at least 5,000,000 $DIRTY. If it drops below, the base goes OFFLINE.
  • Offline Result — Energy production stops and Turf War operations are disabled.
  • Withdrawals — Leader and admins can withdraw funds, but 5M $DIRTY must remain locked in vault.

⚔️ Turf War: Raid and Loot Sharing

  • Raid Phases — 30 seconds Joining + 60 seconds Raiding.
  • Loot Distribution — 50% goes directly to Squad Vault, 50% is shared among participating operators.
  • Plunder Rate — You can steal 1% from target vault per raid (max 10,000 $DIRTY).

📑 Operations Center: Telemetry and Management

  • Incoming/Outgoing Logs — Who attacked your team, and whom you attacked.
  • Vault Movements — Who deposited or withdrew and how much.
  • Operator Management — Approve join requests, assign ranks, kick operators who do not keep up.

Strategy Summary

Keep your vault above 5M to keep base active. Then scale Power and Vault to accelerate your energy loop. The strongest squads are the ones that manage economy with discipline and upgrade Safehouse buildings in balance.